Experiments
Volumetric rendering
01
Details
01.1
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TYPE
Generative Art
01.2
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TOOLS
TouchdDesigner/GLSL
01.3
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DATE
March 2026
Overview
A series of studies exploring volumetric rendering. Using ray marching, a ray is cast through the scene and sampled at regular intervals along its path — rather than stopping at the first surface hit, the ray accumulates density, light scattering, and absorption data as it travels through a volume, producing the characteristic soft, cloud-like appearance.
Goal
The focus here is on a workflow where any mesh — regardless of complexity — can be used as a boundary to constrain and shape the volume within it.